![]() ![]() The levels are designed much like the console versions, having large areas open up by operating switches, reversing conveyer belts, or completing a small objective along those lines. While the core control is relatively sound, the amount of in-level flaws are inexcusable, as the wish-list of possible potential goes on. Even so, the basic control is fine, and actually quite commendable. Touch control for Pac-Pac himself was left out, however, and those hoping to play with the precision of Mario 64 will have to stick with Nintendo's classic, as stylus control is not an option in Pac-Man World 3. The gameplay feels almost identical to the console version, which gives players control of Pac-Pac as he explores the environments, jumping, attacking and butt-stomping enemies in a very Mario 64 inspired design. Basic control is fine, allowing players to manipulate Pac-Man with the control pad and face buttons. However, these issues start to add up, and by the end of the adventure players will be left with nothing but frustration, teamed with a laundry list of complaints. In fact, most players will likely enjoy the first few levels of the game, allowing a few shortcomings in execution due to the lack of horsepower in the DS hardware. While presentation was lacking on a global scale (missing VO, strong cut-scenes, and DS-specific art), the overall gameplay is plagued instead by small issues that will begin to pile up over the span of the adventure. The same issues can be found when moving into the gameplay as well. ![]() New storyboards were needed where screen-caps of FMV were inserted, and when confronted with a lack of space for VO, it was simply left out. Rather than giving Pac-Man World 3 DS its own look, the design team tried to cut corners. In addition, the DS version is meant to be a port of the consoles, though characters suffer from a low-poly conversion, and the textures are incredibly weak. The DS version suffers on every level of presentation, as it offers only low-res screen grabs of the console cut-scenes and no in-game explanations at all, resulting in a throw-together look that is all but pleasant to experience. ![]() Pac-Man World 3 may not have been the best in the bunch, but it had style. The big brothers to the DS cart offered full video, audio voice-overs, and in-game objective explanations. For starters, players will instantly see that the story cut-scenes have been scaled down from the console versions. It isn't that the gameplay is broken, or that the overall design is poor, rather Pac-Man World 3 is obviously weak on the technical side, which ends up hurting the performance as a whole. While the console versions of Pac-Man World 3 weren't able to cut it in comparison to the previous iterations, they were still quite enjoyable. ![]()
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